WARGAMESOSD

German Order of Battle


Click on the main German army groups on the map to see more details
Click on Berlin and Praha to see their garrisons

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Army Group North
Army Group South
Warszawa
Poznan
Krakow
Katowice
Lodz
Berlin
Dresden
Praha
Carpathians
Hindenburg
Breslau

Initial Forces & Conditions

Capital: Place in Berlin hex 37:0121.

Fortresses: Swinemunde (37:0314), Kustrin (37:0520),Glogau (37:0924), Schneidemuhl (37:1117), Pilla (37:1909), and Lotzen (37:2611) are improved fortresses Oppeln (37:1627) is an unimproved fortress.

Fortified Hexsides:
All fortified hexsides in Germany improved.

Forts:
Landsberg (37:0719), 37:0918, Neustettin (37:1014'37:1015, Deutsch Krone (37:1016), 37:1017, Breslaw (37:1226), Konigsberg (37:2109), and Allenstein (37:2113).

3-Capacity Permanent Airfields: Place 5 in any clear or rough hexes in Germany or Slovakia. Place no more than 1 each in East Prussia and Slovakia.
Rail Capacity: 6 REs per turn.
Intrinsic Defense: Every major city hex in Germany (including East Prussia but not Danzig) has an intrinsic defense strength of 5, supported. See Rule 27A4.
Intrinsic AA: per chart.
Air Unit Repair: 2 or less.

Note: All German and Slovakian initial forces are placed in
Germany or Slovakia.

Army Group North

3rd Army

Place anywhere in East Prussia:
3x 7-6 Inf XX 1, 11, 21
2x 6-6 Inf XX 12, 61
2x 5-6 Inf XX 217,228
lx 2-5 Inf X Brand
1 x 2-3-4' Fort X Lotzen
lx 1-2-4' Fort X Kngsbg
lx 3-2-8' Cav X 1
lx 3-1-10 Pz III 7
lx 2-10 mot Inf III Dtsch (SS)
6x 1-4 Border III 1,11, 21, 31, 51, 61
lx 0-1-4 Border III 41
lx 2-8 mot Art III AA=1 VT (SS)
2x 2-3-8 Art 111 501,511
2x 2-10 mot by AA III AA=4 11, 111 (LW)
lx 2-8 Eng III 541
Ix 2-1-10 Pz 1I 1/10
IX 1-10 WC I I 1 Aufkl
lx 1-10 mot MG II 9
2x 1-10 mot AT 1I 511,521
Ix 0-1-10 mot It AA II AA=1 71 (LW)
2x 1-8 Aslt Eng II 43, Lehr
Place at Danzig (37.1511):
lx 2-3-5' Police X Ebrhrd
lx 0-1-4 Static II Danzig (SS)

4th Army

Place in Germany, excluding East Prussia, within 5 hexes of the Polish border, on or north of the 37:0822-0424 row:
lx 11-6-10 Pz XX 3
2x 7-10 mot Inf XX 2,20
3x 7-6 Inf XX 3, 23, 32
2x 5-6 Inf XX 207,218
lx 4-6-4 Fort XX Kstrn
3x 1-4 Border II 1 12, 32, 42
6x 0-1-4 Border III 2, 3, 13, 22, 23, 52
Ix 4-3-8 Art I 11 603
lx 2-3-8 Art III 606
Ix 1-2-8 Art III 619
2x 2-10 mot by AA III AA=4 any (LW)
Ix 2-8 Eng III 601
lx 2-1-10 Recon II Lehr
lx 1-10 mot MG II 8
2x 1-10 mot AT II 605, 611
lx 0-1-10 mot It AAII AA=1 86 (LW)

Army Group North Reserves

Place in the 4th Army area, at least 3 hexes from the Polish border:
lx 8-5-10 Pz XX 10
Ix 6-6 Inf XX 73
2x 5-6 Inf XX 206,208
2x 0-6 RR Eng III any
lx 1-8 Cav II Lehr
lx 1-10 mot AT 11 560

Army Group South

8th Army

Place within 5 hexes of the Polish border, on or between hex rows 37:0923-0525 and 37:1425-1027:
4x 7-6 Inf XX 10, 17, 24, 30
lx 3-2-10 mot Inf III LSSAH (SS)
lx 1-2-5 Inf III 183 Ldw
4x 0-1-4 Border III 88, 98, 108, 118
3x 1-2-4 Static MG III 128, 138, 148
lx 4-3-8 Art 111 612
Ix 2-3-8 Art 111 609
2x 2-10 mot by AA III AA=4 any (LW)
Ix 2-8 Eng III 604
lx 1-10 mot MG II 6
2x 1-10 mot AT II 56, 654

10th Army

Place within 5 hexes of the Polish border, on or between hex rows 37:1625-1128 and 37:1828-1331:
2x 11-6-10 Pz XX 1,4
Ix 7-5-10 Lt Pz XX 2
Ix 6-5-10 Lt Pz XX 1,3
I x 7-10 mot lnf XX 13
lx 5-10 mot Inf XX 29
5x 7-6 Inf XX 4,14,18,19,31
I x 6-6 Inf XX 46
lx 3-1-10 Pz III 11
2x 0-1-4 Border III 68, 73
2x 1-2-8 mot Art I I I 49, 613
lx 2-3-8 Art III 627
4x 2-10 mot hv AA III AA=4 any (LW)
lx 2-8 Eng III 504
2x 2-1-10 Pz II I/23 I/25
2x 1-10 mot MG I I 7, 15
lx 1-6 Siege Art II 624
2x 1-10 mot AT II 563, 652
4x 0-1-10 mot lt AA II AA=1 76, 77, 83, 93 (LW)
lx 1-8 Aslt Eng I I 48
lx 1-8 Aslt Eng II Drsdn (SS)

14th Army

Place within 5 hexes of the Polish border, on or
between hex rows 37:1730-1332 and 37:2233-1835:
lx 12-7-10 Pz XX 5
lx 11-7-10 Pz XX 2
lx 7-5-10 Lt Pz XX 4
lx 7-8 Mtn XX 3
3x 7-6 Inf XX 7,8,28
2x 6-6 Inf XX 45,45
lx 5-6 Inf XX 239
lx 1-8' M/C X 3 (Slvk)
lx 2-6' Inf X (Slvk)
lx 2-10 mot Inf III Ger (SS)
3x 1-4 Border III 300,30,302
lx 0-1-4 Border III 58
2x 1-2-8 mot Art III 109,110
I x 3-8 Art III 622
2x 2-10 mot by AA III AA=4 any (LW)
lx 2-8 Eng III 620
lx 1-6 Siege Art II 641
2x 1-10 mot AT I I 643, Lehr
2x 0-1-10 mot It AA II AA=1 92,94 (LW)

Army Group South Reserves

Place in the 8th, 10th, or 14th Armies areas, at least 3 hexes from the Polish border. Only mountain divisions may be placed in Slovakia:
lx 9-8 Mtn XX 1
lx 7-8 Mtn XX 2
5x 6-6 Inf XX 27,56,57,62,68
3x 5-6 Inf XX 213,221,252
lx 0-6 RR Eng X 1
2x 3-8 Art III 614,617
lx 2-3-8 Art III 610
lx 2-10 mot by AA III AA=4 any (LW)
Ix 0-6 RR Eng III any
2x 1-10 mot AT II 545,670
lx 0-1-10 mot It AA II AA=1 91 (LW)
lx 1-6 Aslt Eng II (actually a 1-8) zbV

Place anywhere in the 8th, 10th, or 14th Armies areas:
lx 0-8 Cmdo II 800 BL (OKVV)

Other Forces:
Available for deployment as "any" units:
11 2-10 mot hv AA III AA=4 3, 7, 8, 12, 18, 22, 23, 36, 43, 51, Lehr (LW)
3x 0-6 RR Eng 111 1,2,68

Luftwaffe

Note: See Rule 27A3 for Home Defense air units. Luftflotte 1.

Luftflotte 1

Place at any airbases in East Prussia:
lx Do 17M 2B3 3-4/15
2x Do 17Z 3B4 3-4/13
2x He 111H1 2B3 2-5/20
lx Ju 87B 2D3 4-1/8
lx Me 110C1 5HF5 1/12

Place at any airbases in Germany, excluding East Prussia, on or north of hex row 37:0822-0126:
lx He 111E 2B3 2-5/17
3x He 111H1 2B3 2-5120
3x Ju 87B 2D3 4-1/8
2x Me 109E 7F5 1/7

Home Defense

Place at any airbases in East Prussia:
lx Me 109D 4F4 0/6
lx Me 109E 7F5 1/7
Home Defense: Place at any airbases in Germany, excluding
East Prussia, on or north of hex row 37:0822-0126:
4x Me 109E 7F5 1/7

Luftflotte 4

Place at any airbases on or south of the 37:0923
0127 hex row:3x Do 17E 1B3 1-2/14
2x Do 17Z 3B4 3-4/13
3x He 111P1 2B3 2-5/20
lx Hs 123A 2A2 2/10
4x Ju 87B 2D3 4-1/8
lx Me 109D 4F4 0/6
lx Me 110C1 5HF5 1/12
Home Defense: Place at any airbases on or south of the 37:0923-0127 hex row:
2x Me 109E 7F5 1/7


7th Flieger Division

Note: The German player may select either Option A or B (see Rule 30). Note that the Polish player receives a victory point award if the German player chooses Option A. Place at any airbases in Germany, excluding East Prussia:

Option A:

lx 2-5 Air Lndg I I I 22/16
lx 2-5 Inf III FHH (SA)
lx 2-5 Inf III GD Lb
2x 1-5 Para II I/1, II/1 (LW)
lx 0-1-5 Para II III/1 (LW)
lx 1-5 Inf II Lehr
7x Ju 52 1T2 0/20

Option B:

lx 2-5 Inf III GD Lb
lx 2-5 Inf III FHH (SA)
lx Ju 52 1T2 0/20
Position AA. Place anywhere in Germany:
6x 4 pos AA AA=1 (LW)

Reinforcements

Turn 1
Special: The divisions (only) of the Army Group South Reserves cannot move on turn 1.
Turn 2
Place at any airbases in Germany:
4x He 111P1 2B3 2-5/20
Turn 3
Place at any airbase in Germany:
lx Ju 87B 2D3 4-119
Turn 6
Place in any major city hex in Germany:

2x 5-6 Inf XX 257,258

Optional Reinforcements
See Optional Rule 31D.

Western Garrison and High Command Reserves
11 x 7-6 Inf XX 5, 6, 9, 15, 16, 25, 26, 33, 34, 35, 36
9x 6-6 Inf XX 52, 58, 69, 71, 75, 76, 78, 86, 87
21x 5-6 Inf XX 209, 211, 212, 215, 216, 223, 225, 227, 231, 246, 251, 253, 254, 255, 256, 260, 262, 263, 267, 268, 269
lx 4-5-5' Inf XX 14Ldw
lx 4-6-4 Fort XX Trier
lx 2-10 mot Inf III DF (SS)
2x 2-5 Air Lndg III 22/47, 22/65
lx 2-6 Inf III 125
2x 1-5 Border III 127,129
3x 1-4 Border I I I 112,122,182
3x 0-1-4' Border I I I 132,142,152
8x 0-1-4 Border 111 6, 16, 26, 36, 46, 56, 66, 76
lx 1-2-8 mot Art III 623
Ix 4-3-8 Art III 41
4x 3-8 Art III 69, 618, 677, 697
lx 2-3-8 Art III 70
lx 2-3-6 Art III 704
lx 2-1-R Art III 720
lx 1-2-8 Mortar III 1
lx 2-3-10 mot it AA II I AA=5 GG (LW)
13x 2-10 mot hv AA III AA=4 4, 5, 6, 9 LC, 13, 14, 24, 25, 26, 29, 44, 49, 64 (LW)
4x 2-8 Eng III 413, 511, 617, 628
lx 2-6 Eng III 507
9x 1-10 mot MG II 1, 2, 3, 4, 5, 10, 11,13,14
4x 2-1-R RR Siege Art I I 676, 679, 680, 681
lx 1-6 Siege Art II I/84
7x 1-10 mot AT II 525, 543, 559, 616, 625, 645, 672
8x 0-1-10 mot lt AA II AA=1 73, 74, 75, 84, 85, 841, 851, 861 (LW)

1. Government.

The government of Germany starts the game in Berlin hex 37:0121. Use the German capital marker to mark its location.
During any German initial phase, the German player ma} evacuate the government, moving it into central Germany. When evacuated, remove the government's capital marker from the map. Note: It does not cost the German player an} rail capacity to evacuate the government.

If the Polish player gains ownership of the hex containing the government, roll a die and consult the Success Table:

- On any Success result, the government escapes capture, and the German player must evacuate it in the next initial phase.
- On any Failure result, the Polish player captures the government. Remove the capital marker. (The Polish player gains a victory award for this event.)

2. Transfers to the West

Germany cannot maintain large forces in Poland indefinitely, as these forces are needed it western Germany to guard against an anticipated Frencl offensive there.

The German player transfers forces to the western front b; moving them off the west edge of the map in Germany Ground units may move overland, by rail, or by air transport air units must fly the transfer mission. Home Defense air unit (see section A3 below) may not transfer to the west. Place forces transferred to the west in the Western Front box.

All forces transferred to the west increase the Westwal strength (see Rule 27D) as follows:

- Panzer and light panzer units add double their attack strength.
- All other ground units add their defense strength.
- All bomber-category air units add double their tactic bombing strength.
- All fighter air units add their air defense strength.

3. Home Defense Air Units

Certain German air units are specified in the German order of battle as Home Defense air units. These air units may be based only in airbases at major cities in Germany. They may fly only interception and patrol attack missions.

4. Intrinsic Defense

Every major city in German (including East Prussia, but not Danzig) has an intrinsic, 5-point supported defense strength. Treat the intrinsic defense strength of a city as if it were a supported infantry brigade with an attack strength of 0 and a defense strength of 5, with the following properties:
· It does not count against stacking.

- If forced to retreat due to combat, it is eliminated instead.
- Its strength is counted for determining losses due to exchanges.
- If eliminated for any reason, its city no longer has an intrinsic defense strength for the rest of the game.

5. Army Group South Reserves

The divisions (only) of the Army Group South Reserves may not move on turn 1

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