WARGAMESOSD

Russian Front

Tactical wargame published by Avalon Hill (1985)

About Russian Front....

This is the game of the War in the East: 1941-1944. On June 22, 1941 the 'Blitzkrieg' was unleashed on the Soviet Union. Initial operations engulfed the entire front, and by late in the year German forces had overrun the Ukraine and were at the gates of Moscow and Leningrad.

The onset of severe winter weather and Soviet counterattacks and defensive measures finally halted these drives and regained some ground. The year 1942 saw Axis forces drive all the way to Stalingrad, only to be surrounded and destroyed there by another Soviet winter counter offensive. In 1943 the weakened Germans were repulsed at Kursk and the start of the 'Russian Steamroller' offensives that, during the next year-and-a-half, drove the Axis forces from the soil of 'Mother Russia'.

Army Group Center with four huge Panzer Divisions (the black tiles), attack weak Russian forces


Romanian forces protect the flanks of Army Group South before attacking the Odessa Military District

RF is a game that re-creates the ebb and flow of the largest, longest and most costly military campaign of World War II.

The game covers the vast theater of operations and the massive forces employed by the Soviet Union and by Nazi Germany and her allies. Only this time, you are in command of alternate scenarios, that start in May or June 1941, in 1942, and 1943, or the Grand campaign from 1941-45.

The Basic rules allow players to quickly start playing the game and mastering the system. The Advanced and Optional rules allow players to choose the levels of complexity and detail that they enjoy.

The Soviet player has a number of defensive options and these need to be explored to the full. Stepped losses help with the fluidity of the game and ensure that continuity and realistic losses are reflected.

 

The battle for Mother Russia begins....

Set-up at the start of the June 1941 scenario 'Operation Barbarossa'
(Factories to be added)

 

'The Basic Game Card' gets you quickly and easily into the rules of the game, after which you can choose your own level of player complexity

'Order of Battle' cards are used by each side and reinforcement schedules provide a realistic interpretation of the course of the campaign



Game Mechanics

Time Scale: One month per turn
Map Scale: Twenty-five miles per hex
Unit Scale: Corps, Armies, Fleets and Flotillas
Players: Two - Medium Complexity
Solitaire Suitability: High complexity

Playing Time: From two to eighteen hours, depending on the scenario and rules used

Scenarios

1) The Basic Game
2) May or June (Barbarossa) 1941
3) June 1942
4) June 1943
5) The Grand Campaign Game 1941-45

Basic, Optional and Advanced Rules - Variable endings

Game components:

Approx 500 Die-Cut Counters (blanks included, but not used in the game)
Colourful 32" x 22" Mapboard (in two or four parts A, B, C, D)
1 Basic Rules Folder
1 Battle Manual
1 Die
Assorted Reference Cards for German & Soviet player (see also the two samples above)

Game Strategy

The game is a tough one for the Russians, as the country is attacked with overwhelming force by the aggressors, quick early wins and much gained territory by Axis forces will be inevitable.

What the Soviet player needs to do is quickly organise strong pockets of resistance in places such as Kiev and Oddessa. Moscow is vulnerable but a good defensive line above the Pripet Marshes will stem the tide - eventually!


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